HISTORIA(DE(UN(VIDEOJUEGO:(REVERSE(ENTROPY
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2021-05-05
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[ES]El arte es inherente al ser humano. Delimitar el espectro de lo que llamamos “arte” nos
introduce en eternos debates y diatribas. Los videojuegos están desde hace tiempo en este
debate, pues tal vez formen ya parte inequívoca de lo que podemos llamar “arte”, o quizás no.
Este Trabajo Fin de Máster no pretende definir el arte ni ampliar o reducir su radio de influencia.
Lo que sí hará este trabajo será presentar todos los procesos y actividades artísticas, entendidas
como tal, que se ponen de manifiesto en la creación y desarrollo de un videojuego original, así
como evidenciar y documentar las diferentes etapas cumplidas. Esta, es una historia de
aprendizaje e introspección que explora los límites del artista plástico en su empeño por superar
los límites y barreras que a menudo se autoimpone.
Reverse Entropy, como producto artístico experimental en la mesa de trabajo de un artista
plástico.
[EN]Art is inherent to the human being. Delimiting the spectrum of what we call "art" leads us into endless debates and tirades. Videogames have been in this debate for a long time, because perhaps they are already an unequivocal part of what we can call "art", or perhaps not. This Master's Thesis does not intend to define art or expand or reduce its radius of influence. What this work will do is present all the artistic processes and activities, understood as such, that are shown in the creation and development of an original video game, as well as evidence and document the different stages that have been completed. This is a story of learning and introspection that explores the limits of the plastic artist in his endeavor to overcome the limits and barriers that are often self-imposed. Reverse Entropy, as an experimental artistic product on the work table of a plastic artist.
[EN]Art is inherent to the human being. Delimiting the spectrum of what we call "art" leads us into endless debates and tirades. Videogames have been in this debate for a long time, because perhaps they are already an unequivocal part of what we can call "art", or perhaps not. This Master's Thesis does not intend to define art or expand or reduce its radius of influence. What this work will do is present all the artistic processes and activities, understood as such, that are shown in the creation and development of an original video game, as well as evidence and document the different stages that have been completed. This is a story of learning and introspection that explores the limits of the plastic artist in his endeavor to overcome the limits and barriers that are often self-imposed. Reverse Entropy, as an experimental artistic product on the work table of a plastic artist.
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Investigación(y(profesionalización(en( Diseño