Los videojuegos, fenómeno cultural del siglo XXI
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2017-05-22
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Jaén: Universidad de Jaén
Resumen
El siguiente trabajo tendrá como objeto de estudio un repaso por la historia de los videojuegos, así como la influencia que estos han tenido a lo largo del paso del tiempo desde su aparición tanto en la educación como en la economía e, incluso, en el arte. También veremos como algunas de las ideas preconcebidas no son más que simples rumores que llevan a confusiones, del mismo modo que también podrán resultar interesantes otras como que los videojuegos pueden ser, incluso, buenos para el desarrollo intelectual o la superación de algún trastorno mental, tanto de niños como de adultos.
The following work will have as object of study a review by the history of the videogames, as well as the influence that these have had along the passage of time since its appearance in the education as in the economy and, even, in the art . We will also see how some of the preconceived ideas are nothing more than mere rumors that lead to confusion, just as it may also be interesting to see that video games may even be good for intellectual development or overcoming some mental disorder, both children and adults.
The following work will have as object of study a review by the history of the videogames, as well as the influence that these have had along the passage of time since its appearance in the education as in the economy and, even, in the art . We will also see how some of the preconceived ideas are nothing more than mere rumors that lead to confusion, just as it may also be interesting to see that video games may even be good for intellectual development or overcoming some mental disorder, both children and adults.