Interdisciplinariedad de la mano de STEAM
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2022-12-01
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(ES) Se presenta este TFG sobre proyectos STEAM mediante un marco teórico donde se comienza con
el origen y las disciplinas que componen este enfoque. Se hace especial hincapié en el paso de
STEM a STEAM destacando las características principales junto a las metodologías que
implican este proceso en la enseñanza-aprendizaje. Se comenta los beneficios y los obstáculos
que podemos encontrar a la hora de desarrollar estos proyectos, y para finalizar y no menos
importante, los pasos necesarios para implantar un diseño por proyectos de manera satisfactoria.
A su vez, se elabora un diseño de Unidad Didáctica estableciendo esta misma metodología
mediante una contextualización curricular adaptada a este enfoque con una serie de actividades,
cuya finalidad es trabajar de forma interdisciplinar con el alumnado. Remplazando el paradigma
tradicional, STEAM se convierte en un proyecto único puesto que los propios alumnos
construyen su conocimiento como verdaderos protagonistas generando un aprendizaje
significativo.
(EN) This TFG on STEAM projects is presented through a theoretical framework where it begins with the origin and the disciplines that compose this approach. Special emphasis is placed on the transition from STEM to STEAM, highlighting the main features along with the methodologies that involve this process in teaching-learning. It discusses the benefits and obstacles that we can find when developing these projects, and to finalize and not least, the steps necessary to implement a project design satisfactorily. In turn, a Didactic Unit design is developed establishing this same methodology through a curricular contextualization adapted to this approach with a series of activities, , whose purpose is to work interdisciplinary with students. Replacing the traditional paradigm, STEAM becomes a unique project since the students themselves build their knowledge as true protagonists generating meaningful learning.
(EN) This TFG on STEAM projects is presented through a theoretical framework where it begins with the origin and the disciplines that compose this approach. Special emphasis is placed on the transition from STEM to STEAM, highlighting the main features along with the methodologies that involve this process in teaching-learning. It discusses the benefits and obstacles that we can find when developing these projects, and to finalize and not least, the steps necessary to implement a project design satisfactorily. In turn, a Didactic Unit design is developed establishing this same methodology through a curricular contextualization adapted to this approach with a series of activities, , whose purpose is to work interdisciplinary with students. Replacing the traditional paradigm, STEAM becomes a unique project since the students themselves build their knowledge as true protagonists generating meaningful learning.
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Educación especial