Uso de gamificación de juegos de rol en entornos no presenciales
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2022-03-29
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La educación y los medios de enseñanza han cambiado con el devenir de los años, pasando de un
modelo centrado casi exclusivamente en el aprendizaje memorístico, a uno más basado en la aplicación
práctica del conocimiento. Captar la atención de los alumnos es difícil en una escuela en la que el
maestro ya no es la fuente exclusiva de conocimiento, por lo que es necesario adaptar la metodología
para conseguir involucrar a los discentes, hallando nuevos métodos con los que desarrollar las nuevas
competencias demandadas por la sociedad moderna. En el presente trabajo analizaremos y haremos
una propuesta de un método de enseñanza-aprendizaje basado en los juegos de rol, en un entorno de
no presencialidad, a fin de comprobar la idoneidad de usar el rol dentro de la metodología de
gamificación en una clase de Educación Primaria.
Education and resources of teaching have changed as years go on, from a model mostly based on rote learning, to another one more based on the practical application of the knowledge. Drawing students’ attention is difficult in a school where the teacher does not represent the only source of knowledge, so that is why is a must to adapt the methodology to success in getting students involve, finding out new methods to develop new competences demanded by the modern society. In this paper, we will analyze and expose a proposal of a teaching-learning method based on role games, in a non-face-to-face environment, in order to check the suitability of using role games as a part of a gamification methodology in a Primary School classroom.
Education and resources of teaching have changed as years go on, from a model mostly based on rote learning, to another one more based on the practical application of the knowledge. Drawing students’ attention is difficult in a school where the teacher does not represent the only source of knowledge, so that is why is a must to adapt the methodology to success in getting students involve, finding out new methods to develop new competences demanded by the modern society. In this paper, we will analyze and expose a proposal of a teaching-learning method based on role games, in a non-face-to-face environment, in order to check the suitability of using role games as a part of a gamification methodology in a Primary School classroom.
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