Gamificación como estrategia didáctica para la inclusión
Archivos
NO SE HA AUTORIZADO la consulta de los documentos asociados
Fecha
2021-02-18
Autores
Título de la revista
ISSN de la revista
Título del volumen
Editor
Resumen
[ES]En la actualidad, la gamificación y su aplicación en el ámbito educativo está tomando mayor importancia en
todos los niveles. Del mismo modo, de la creciente concienciación de la necesidad de atender y valorar la
diversidad que se observa en las escuelas y que para ello se está fomentando la implantación de la inclusión como
medio para conseguir una escuela de calidad.
El presente trabajo fin de máster pretende hacer visible la utilización de la gamificación como estrategia
metodológica activa, útil para desarrollar la inclusión educativa durante el proceso de enseñanza y aprendizaje.
Para ello, hemos realizado una exhaustiva revisión bibliográfica enfocada en dos términos centrales: inclusión y
gamificación. Y tras dicha investigación, la cual ha aportado la base científica, se ha elaborado una propuesta de
intervención que, a través de la gamificación se implemente la inclusión, por medio del desarrollo de contenidos
que recoge el sistema educativo como transversales.
[EN]Currently, gamification and its application in the educational field is becoming more important at all levels, from children to universities. Similarly, the growing awareness of the need to attend to and value the diversity that is observed in schools, and for this the inclusion of inclusion is being promoted as a means of achieving a quality school. The master's thesis presented below aims to make visible the use of gamification as a useful active methodological strategy to develop educational inclusion during the teaching and learning process. And after that investigation, which has provided the scientific basis, we have carried out an exhaustive bibliographic review focused on two central terms: inclusion and gamification. Based on this research, which has provided the scientific basis, an intervention proposal has been drawn up that includes inclusion through gamification, due to the development of content implemented in the educational system as cross-cutting.
[EN]Currently, gamification and its application in the educational field is becoming more important at all levels, from children to universities. Similarly, the growing awareness of the need to attend to and value the diversity that is observed in schools, and for this the inclusion of inclusion is being promoted as a means of achieving a quality school. The master's thesis presented below aims to make visible the use of gamification as a useful active methodological strategy to develop educational inclusion during the teaching and learning process. And after that investigation, which has provided the scientific basis, we have carried out an exhaustive bibliographic review focused on two central terms: inclusion and gamification. Based on this research, which has provided the scientific basis, an intervention proposal has been drawn up that includes inclusion through gamification, due to the development of content implemented in the educational system as cross-cutting.