Serious game para el aprendizaje de las técnicas de electroterapia orientada a alumnos del grado de fisioterapia.
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2019-09-04
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Jaén: Universidad de Jaén
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Este trabajo de fin de grado pretende continuar un trabajo anterior en el que se diseñó una aplicación iOS para facilitar
el estudio de las técnicas de electroterapia, orientada a alumnos del Grado en Fisioterapia. En este TFG queremos
introducir la gamificación para motivar al alumno y evaluar de manera precisa su dominio de la asignatura. El serious
game que proponemos simulará un tratamiento real de electroterapia, describiendo los síntomas de un paciente que el
alumno tendrá que tratar eligiendo un tipo de corriente, configurando los parámetros de dicha, y colocando los
correspondientes electrodos en el cuerpo del paciente. Usaremos una evaluación mediante lógica difusa del
tratamiento realizado por el alumno para que sea lo más realista y flexible posible, es decir, que se parezco lo máximo
posible a la evaluación realizada por el profesor.
This end-of-degree work aims to continue a previous work in which an iOS application was designed to facilitate the study of electrotherapy techniques, aimed at Grade students in Physiotherapy. In this TFG we want to introduce gamma gamification to motivate the student and evaluate precisely their mastery of the subject. The serious game that we propose will simulate a real electrotherapy treatment, describing the symptoms of a patient that the student will have to treat by choosing a type of current, configuring the parameters of said current, and placing the corresponding electrodes on the patient's body. We will use a fuzzy logic evaluation of the student's treatment to make it as realistic and flexible as possible, i.e., as close as possible to the teacher's evaluation.
This end-of-degree work aims to continue a previous work in which an iOS application was designed to facilitate the study of electrotherapy techniques, aimed at Grade students in Physiotherapy. In this TFG we want to introduce gamma gamification to motivate the student and evaluate precisely their mastery of the subject. The serious game that we propose will simulate a real electrotherapy treatment, describing the symptoms of a patient that the student will have to treat by choosing a type of current, configuring the parameters of said current, and placing the corresponding electrodes on the patient's body. We will use a fuzzy logic evaluation of the student's treatment to make it as realistic and flexible as possible, i.e., as close as possible to the teacher's evaluation.
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Tecnologías de la información y la comunicación.