Modelo Urbano con Texturación Asistida en Fachadas
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2019-06-13
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Jaén: Universidad de Jaén
Resumen
Para este Trabajo de Fin de Grado titutlado "Modelo Urbano con Texturización Asistida de Fachadas" se va a descubrir el desarrollo de los modelos 3D creados. Con el objetivo de crear una aplicación para dispositivos móviles, en la cual se utilicen las texturas almacenadas en la BBDD para colocarlas en los edificios . Gracias al diseño de esta herramienta se facilita la navegación por el entorno virtual , que asistirá al usuario en el proceso de texturización de los edificios, proporcionando facilidades a la hora de añadir nuevas texturas con unos pocos toques . Como resultado final se requiere que haya una correspondencia entre el mundo real y virtual con el menor coeficiente de error posible, dando lugar a edificios con apariencia realista
For this FTFG entitled "Urban ModelING with Assisted Facades Texturing"will describe the development of the 3D models . With the aim of creating an application for mobile devices, in which the textures stored in the BBDD are used to place them on buildings. The design of this tool facilitates navigation through the virtual environment, which will assist the user in the process of texturing the buildings, providing facilities when adding new textures with a few touches. As a final result, it is required that there be a correspondence between the real and virtual world with the lowest possible error coefficient, resulting in buildings with a realistic appearance.
For this FTFG entitled "Urban ModelING with Assisted Facades Texturing"will describe the development of the 3D models . With the aim of creating an application for mobile devices, in which the textures stored in the BBDD are used to place them on buildings. The design of this tool facilitates navigation through the virtual environment, which will assist the user in the process of texturing the buildings, providing facilities when adding new textures with a few touches. As a final result, it is required that there be a correspondence between the real and virtual world with the lowest possible error coefficient, resulting in buildings with a realistic appearance.