Generador procedural de terrenos para Unity
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2021-06-28
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Jaén: Universidad de Jaén
Resumen
Uno de los elementos más importantes para la creación de un entorno virtual 3D basado en exteriores es el
terreno que sirve como base para el resto de la escena. Hay varios esquemas de representación de terrenos,
así como distintos algoritmos para su creación. El objetivo del trabajo es implementar un módulo de
expansión o paquete personalizado para Unity que permita la generación y edición de terrenos basados en
grid uniforme (mapa de alturas), utilizando varios métodos clásicos de generación estocástica procedural
además de la incorporación de elementos sobre el mismo.
One of the most important elements for creating an outdoor-based 3D virtual environment is the terrain that serves as the foundation for the rest of the scene. There are several terrain representation schemes, as well as different algorithms for their creation. The objective of the work is to implement an expansion module or custom package for Unity that allows the generation and edition of terrains based on a uniform grid (height map), using several classic procedural stochastic generation methods, in addition to incorporating elements on it.
One of the most important elements for creating an outdoor-based 3D virtual environment is the terrain that serves as the foundation for the rest of the scene. There are several terrain representation schemes, as well as different algorithms for their creation. The objective of the work is to implement an expansion module or custom package for Unity that allows the generation and edition of terrains based on a uniform grid (height map), using several classic procedural stochastic generation methods, in addition to incorporating elements on it.
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Tecnologías de la Información / Sistemas Gráficos