Gamification as a resource to study music in Secondary Education in CLIL
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2023-10-24
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Jaén: Universidad de Jaén
Resumen
(ES)Este trabajo desarrolla una propuesta de intervención que pretende potenciar la motivación hacia la asignatura de música desarrollando los contenidos de forma más atractiva, a través de la música de cine ya través de recursos y estrategias educativas como la gamificación y la metodología AICLE. Este diseño se adapta a un contexto de aula concreto, y se propone su realización en el futuro, con la intención de incorporar recursos y materiales que permitan el desarrollo de los contenidos de esta unidad en el contexto AICLE, potenciando la calidad de la enseñanza.
(EN)This work develops an intervention proposal that aims to enhance motivation towards the music subject by developing the contents in a more attractive way, through film music and through educational resources and strategies such as gamification and the CLIL methodology. This design is adapted to a specific classroom context, and proposed to be carried out in the future, intending to incorporate resources and materials that will allow the development of the content of this unit in the CLIL context, enhancing the quality of teaching.
(EN)This work develops an intervention proposal that aims to enhance motivation towards the music subject by developing the contents in a more attractive way, through film music and through educational resources and strategies such as gamification and the CLIL methodology. This design is adapted to a specific classroom context, and proposed to be carried out in the future, intending to incorporate resources and materials that will allow the development of the content of this unit in the CLIL context, enhancing the quality of teaching.