GAMIFICATION THROUGH NEW TECHNOLOGIES: A DIDACTIC UNIT FOR PRIMARY EDUCATION
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2021-10-22
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Jaén: Universidad de Jaén
Resumen
[ES] El uso de metodologías activas en el aprendizaje de las lenguas ocupa a lugar fundamental en el estudio de las nuevas propuestas metodológicas y las buenas prácticas. El objetivo de este Trabajo Fin de Máster es promover el uso de las nuevas tecnologías en la clase para poner en práctica la gamificación, por ello un procedimiento educativo e innovador puede ser presentado a los estudiantes para hacerlos los protagonistas en sus procesos de aprendizajes.
Las tecnologías de la información y la comunicación ofrecen una gran cantidad de recursos, entre ellos, recursos multimedia que permiten a los estudiantes conocer otras plataformas y diferentes formas de aprendizaje y desarrollar aspectos cognitivos, sociales, morales y aptitudinales. En estas plataformas, los estudiantes superarán objetivos y trabajarán contenidos a través de los juegos, y obtendrán recompensas por su trabajo y logros. Como resultado, los estudiantes aprenderán nuevos conocimientos de una manera motivadora y activa y serán capaces de desarrollar el espíritu crítico y la creatividad.
[EN] The use of active methodologies in learning languages occupies a fundamental place in the study of new methodological proposals and good practices. The goal of this Master Dissertation is to promote the use of the new technologies (ICTs) in the classroom to put into practice the gamification, so that an innovative educational approach can be presented to the students, to make them the protagonists of their learning processes. ICTs offer a great number of resources, among them, multimedia resources, which allow the students to know other platforms and different ways of learning and develop the cognitive, social, moral and attitudinal approach. In these platforms, the students will overcome objectives and work contents through games, and they will obtain rewards according to their work and achievements. As a result, the students will learn new knowledge in a motivating and active way and be able to develop critical sense and creativity.
[EN] The use of active methodologies in learning languages occupies a fundamental place in the study of new methodological proposals and good practices. The goal of this Master Dissertation is to promote the use of the new technologies (ICTs) in the classroom to put into practice the gamification, so that an innovative educational approach can be presented to the students, to make them the protagonists of their learning processes. ICTs offer a great number of resources, among them, multimedia resources, which allow the students to know other platforms and different ways of learning and develop the cognitive, social, moral and attitudinal approach. In these platforms, the students will overcome objectives and work contents through games, and they will obtain rewards according to their work and achievements. As a result, the students will learn new knowledge in a motivating and active way and be able to develop critical sense and creativity.