PROGRAMACIÓN DIDÁCTICA EN EL ÁREA DE MATEMÁTICAS PARA 4º ESO. DESARROLLO DEL BLOQUE 5: FUNCIONES Y GRÁFICAS
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2016-06-20
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Jaén: Universidad de Jaén
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[ES] El presente Trabajo Fin de Máster tiene como objetivo principal el de elaborar dos
unidades didácticas para la asignatura de Matemáticas de 4º de la Educación Secundaria
Obligatoria, las cuales conforman el Bloque 5 de contenidos: "Funciones y Gráficas",
establecidos por la ley.
Para el desarrollo de este trabajo se ha puesto en práctica todos los conocimientos,
destrezas y actitudes que se han adquirido durante el presente curso 2015-2016 del Máster.
Todos estos conocimientos adquiridos han permitido desarrollar una metodología didáctica
activa, donde el uso de las nuevas tecnologías y los juegos aplicados a las matemáticas, tiene
un papel importante en la enseñanza de la unidad didáctica desarrollada y cuyo objetivo final
es el de despertar e incentivar el gusto por esta área, potenciando la motivación del
alumnado con el uso de las TIC y a través del juego, en una materia donde esto, no es lo
usual.
[EN] The present Master's Thesis has as main objective to elaborate two teaching units of the subject of Mathematics part of the fourth year of Secondary Education, which are part of the block of content 5: "Functions and graphics", established by law. The development of this work has been put into practice all the knowledge, skills and attitudes that have been acquired during the present academic year 2015-2016 of the Master. AII these knowledge have allowed to develop an active teaching method, where the use of new technologies and games applied to math, has an important role in the teaching of the developed teaching unit and whose ultimate goal is to wake up and encourage the taste for this area, enhancing the motivation of students with the use of ICT and throughout the game, in a matter where this is not usual.
[EN] The present Master's Thesis has as main objective to elaborate two teaching units of the subject of Mathematics part of the fourth year of Secondary Education, which are part of the block of content 5: "Functions and graphics", established by law. The development of this work has been put into practice all the knowledge, skills and attitudes that have been acquired during the present academic year 2015-2016 of the Master. AII these knowledge have allowed to develop an active teaching method, where the use of new technologies and games applied to math, has an important role in the teaching of the developed teaching unit and whose ultimate goal is to wake up and encourage the taste for this area, enhancing the motivation of students with the use of ICT and throughout the game, in a matter where this is not usual.
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Tecnología y Procesos Industriales