Asistente digital para el fomento de la lectura de libros mediante gamificación
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2024-07-24
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[es] El objetivo principal que se persigue en este Trabajo Fin de Grado es diseñar e implementar una herramienta para estimular la práctica de leer y lograr por consecuente una educación de calidad. Esto se logrará permitiendo al usuario que registre sus lecturas actuales de manera sencilla y rápida a través de la cámara que reconoce el ejemplar de libro, obteniendo un análisis de su ritmo de lectura y almacenando los datos relativos a libros leídos o leyendo. El dispositivo también estará provisto de una pantalla capacitiva a color con la que el usuario podrá interactuar a través de una interfaz gráfica amigable y llamativa.
[en] The main objective pursued in this Final Degree Project is to design and implement a tool to stimulate the practice of reading and consequently achieve a quality education. This will be achieved by allowing the user to record their current readings in a simple and fast way through the camera that recognizes the book copy, obtaining an analysis of their reading pace and storing data relating to books read or reading. The device will also be equipped with a capacitive color screen with which the user will be able to interact through a friendly and eye-catching graphic interface.
[en] The main objective pursued in this Final Degree Project is to design and implement a tool to stimulate the practice of reading and consequently achieve a quality education. This will be achieved by allowing the user to record their current readings in a simple and fast way through the camera that recognizes the book copy, obtaining an analysis of their reading pace and storing data relating to books read or reading. The device will also be equipped with a capacitive color screen with which the user will be able to interact through a friendly and eye-catching graphic interface.
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Sistemas de telecomunicación