EL ARTE COMO UN INSTRUMENTO DE TRANSFORMACIÓN EN EDUCACIÓN. PROPUESTA GAMIFICADA ''AMONG SIXTH''
Fecha
2022-06-27
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Jaén: Universidad de Jaén
Resumen
[ES] El presente trabajo pretende conseguir el desarrollo de una serie de capacidades en un alumnado muy específico, valiéndose del arte para lograrlo. Se selecciona el Arte Contemporáneo como base del aprendizaje. Más concretamente dos de sus movimientos más conocidos: la Instalación Artística y el Land Art. A través de la utilización de una propuesta gamificada, se establecen una serie de metas, donde el principal método de trabajo que será utilizado es un taller de informática.
Por ello, en un primer momento, es necesario realizar un trabajo de investigación que reúna las claves de lo que supone la sociedad de la actualidad con la Tecnología de la Información y Comunicación, así como la correcta justificación de porqué introducir el arte en educación. Además, es imprescindible también el estudio del contexto donde se propone la propuesta, un colegio de infantil y primaria ubicado en una zona marginal en la provincia de Jaén. Con ello, en un segundo momento, el documento contempla una parte más didáctica y educativa, enfocada al trabajo de aula. En la misma, se exponen las partes fundamentales de la propuesta.
Finalmente, los resultados adquieren un doble sentido. Por un lado, el resultado de la experiencia
llevada a cabo en el centro. Por otro lado, las creaciones de los alumnos, las cuales ayudarán a entender
un poco más la creatividad y el sentido que le dan los niños al arte.
[EN] The present work aims to achieve the development of a series of capacities in a very specific student, using art to achieve it. Contemporary Art is selected as the basis for learning. More specifically, two of his best-known movements: Art Installation and Land Art. Through the use of a gamified proposal, a series of goals are established, where the main working method that will be used is a computer workshop. For this reason, at first, it is necessary to carry out a research work that gathers the keys of what today's society means with Information and Communication Technology, as well as the correct justification of why introduce art in education. In addition, it is also essential to study the context where the proposal is proposed, a nursery and primary school located in a marginal area in the province of Jaén. With this, in a second moment, the document contemplates a more didactic and educational part, focused on classroom work. In it, the fundamental parts of the proposal are exposed. Finally, the results acquire a double meaning. On the one hand, the result of the experience carried out at the center. On the other hand, the creations of the students, which will help to understand a little more the creativity and the sense that children give to art.
[EN] The present work aims to achieve the development of a series of capacities in a very specific student, using art to achieve it. Contemporary Art is selected as the basis for learning. More specifically, two of his best-known movements: Art Installation and Land Art. Through the use of a gamified proposal, a series of goals are established, where the main working method that will be used is a computer workshop. For this reason, at first, it is necessary to carry out a research work that gathers the keys of what today's society means with Information and Communication Technology, as well as the correct justification of why introduce art in education. In addition, it is also essential to study the context where the proposal is proposed, a nursery and primary school located in a marginal area in the province of Jaén. With this, in a second moment, the document contemplates a more didactic and educational part, focused on classroom work. In it, the fundamental parts of the proposal are exposed. Finally, the results acquire a double meaning. On the one hand, the result of the experience carried out at the center. On the other hand, the creations of the students, which will help to understand a little more the creativity and the sense that children give to art.