Juego Tradicional VS. Videojuego
Fecha
2016-12-19
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Jaén: Universidad de Jaén
Resumen
Este Trabajo Fin de Grado describe una investigación que se ha llevado a cabo a
estudiantes de Educación Infantil del Colegio Sagrado Corazón, a sus progenitores y a
una parte del docente. Ésta se centra en el juego y la evolución que ha sufrido a lo largo
del tiempo, siendo a su vez una reflexión acerca de los videojuegos y la influencia que
ha ejercido en las nuevas generaciones, y además estudiamos el papel que ocupan tanto
el juego tradicional como los videojuegos en la actualidad.
Tras la investigación realizada, algunos resultados llamativos son que solo el
4,2% de los progenitores encuestados reflejan que sus hijos/as no juegan nada al juego
tradicional, frente al 38,9% no dedican nada de tiempo los menores al uso de los
videojuegos.
Una de las conclusiones a las que llegamos es que se podría fomentar el uso de los
videojuegos de tipo educativo o serious games, en los estudiantes de la Etapa de
Educación Infantil, ya que muchos progenitores entrevistados reconocen que sus
hijos/as juegan a videojuegos destinados solo para el ocio.
Sugerimos como propuesta de mejora ampliar la investigación al alumnado de
niveles escolares posteriores a la etapa de infantil, concretamente a Primaria y
Secundaria.
This End of Grade Paper describes an investigation that has been carried out with Early Childhood Education students from Sacred Heart School, their parents and some teachers. This one focuses on the game and the evolution suffered over time, being in turn a reflection on video games and the influence that has exerted on the new generations, and will also study the role that both the traditional game as video games today. After research, some striking results show that 4.2% of the parents surveyed reflect that their children do not play any traditional games, compared to 38.9% that the minors do not spend any time to use the video game. 4 One of the conclusions we reached is that the use of educational games or serious games could be encouraged in the students of the Infant Education Stage, since many parents interviewed recognize that their children play video games just for leisure. We suggest as a proposal for improvement to expand the research to the students of school levels after the stage of infantile, specifically to Primary and Secondary.
This End of Grade Paper describes an investigation that has been carried out with Early Childhood Education students from Sacred Heart School, their parents and some teachers. This one focuses on the game and the evolution suffered over time, being in turn a reflection on video games and the influence that has exerted on the new generations, and will also study the role that both the traditional game as video games today. After research, some striking results show that 4.2% of the parents surveyed reflect that their children do not play any traditional games, compared to 38.9% that the minors do not spend any time to use the video game. 4 One of the conclusions we reached is that the use of educational games or serious games could be encouraged in the students of the Infant Education Stage, since many parents interviewed recognize that their children play video games just for leisure. We suggest as a proposal for improvement to expand the research to the students of school levels after the stage of infantile, specifically to Primary and Secondary.