VIDEOJUEGO DE CARRERAS BASADO EN GENERACIÓN PROCEDURAL
Fecha
2024-09-24
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Jaén: Universidad de Jaén
Resumen
Este trabajo consiste en la realización de un videojuego de carreras utilizando un motor de videojuegos
actual, como Unreal Engine, CryEngine o Unity. El entorno virtual deberá estar generado total o
parcialmente de forma procedural incluyendo climatología, efectos específicos de sonido, ambientación
musical adecuada, etc. Hay que describir las mecánicas de juego y la experiencia de usuario perseguida,
incluyendo el sistema de recompensas, los mecanismos de progreso del usuario, los recursos gráficos y
sonoros empleados, etc. Para la elaboración de escenas, personajes, NPCs, objetos, animaciones y todo
tipo de material gráfico y sonoro, se podrán utilizar elementos descargables de la red.
This work consists of making a racing video game using a current video game engine, such as Unreal Engine, CryEngine or Unity. The virtual environment must be totally or partially generated procedurally, including weather, specific sound effects, appropriate musical ambience, etc. The game mechanics and the user experience pursued must be described, including the reward system, the mechanisms of user progress, the graphic and sound resources used, etc. To create scenes, characters, NPCs, objects, animations and all kinds of graphic and sound material, downloadable elements from the network can be used
This work consists of making a racing video game using a current video game engine, such as Unreal Engine, CryEngine or Unity. The virtual environment must be totally or partially generated procedurally, including weather, specific sound effects, appropriate musical ambience, etc. The game mechanics and the user experience pursued must be described, including the reward system, the mechanisms of user progress, the graphic and sound resources used, etc. To create scenes, characters, NPCs, objects, animations and all kinds of graphic and sound material, downloadable elements from the network can be used
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