APLICACIÓN DE GAMIFICACIÓN EN EL ÁMBITO DE LA RECOGIDA DE RESIDUOS ORGÁNICOS
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Fecha
2021-06-29
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Jaén: Universidad de Jaén
Resumen
Se ha desarrollado una aplicación para concienciar a los ciudadanos de la importancia de la separación
responsable de los residuos. Con el objetivo de alcanzar al mayor número de usuarios posibles la aplicación está
disponible tanto para Android como para iOS.
Para evitar desarrollar en los códigos base de cada plataforma, que son completamente diferentes, se usa un
framework multiplataforma denominado Flutter que se basa en el lenguaje de programación Dart.
Sobre el diseño de la aplicación, se usa la técnica de gamificación que traslada la mecánica de los juegos al
ámbito educativo‐profesional con el fin de recompensar acciones concretas. Además, para la gestión completa
de la información se recurre a una base de datos para su almacenamiento y a una arquitectura API‐Rest para
facilitar la inserción y modificación de nuevos datos.
An app has been developed to raise public awareness of the importance of responsible waste separation. In order to reach as many users as possible, the application is available for both Android and iOS. To avoid developing on the code bases of each platform, which are completely different, a cross-platform framework called Flutter is used, which is based on the Dart programming language. The design of the application uses the gamification technique that transfers the mechanics of games to the educational- professional field with the aim of rewarding specific actions. In addition, a database is used for the complete management of the information and an API-Rest architecture is used to facilitate the insertion and modification of new data.
An app has been developed to raise public awareness of the importance of responsible waste separation. In order to reach as many users as possible, the application is available for both Android and iOS. To avoid developing on the code bases of each platform, which are completely different, a cross-platform framework called Flutter is used, which is based on the Dart programming language. The design of the application uses the gamification technique that transfers the mechanics of games to the educational- professional field with the aim of rewarding specific actions. In addition, a database is used for the complete management of the information and an API-Rest architecture is used to facilitate the insertion and modification of new data.
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Tratamiento inteligente de la información