Accesibilidad educativa para alumnado con discapacidad visual. Una perspectiva desde la Educación Física
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2024-04-24
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Jaén: Universidad de Jaén
Resumen
El presente Trabajo Fin de Máster (TFM) se basa en la inclusión del alumnado con discapacidad visual en el aula de
Educación Física, planteándose con la finalidad de dar un cambio tanto en la enseñanza actual, como en la sociedad. El
objetivo principal, es poner fin a los tradicionalismos existentes dentro del aula con respecto a los alumnos con discapacidad;
las barreras educativas, la individualización de la enseñanza, las actitudes de rechazo, etc. El trabajo se ha realizado mediante
la búsqueda y recopilación de información de diferentes medios, encontrando diferentes problemas que dificultan la inclusión
del alumnado con discapacidad visual. Esto conduce al diseño de una unidad didáctica de juegos adaptados en la que todos
los alumnos se sientan partícipes, así como los principales protagonistas del aprendizaje, partiendo de que el aprendizaje sea
significativo y posibilitando una enseñanza basada en valores.
This Final Master's Project (TFM) proposes the inclusion of students with visual disabilities in the Physical Education classroom, it considering with the purpose of giving a change both in current teaching and in the society. The main objective is to put and finish to the existing traditions within the classroom with respect to students with disabilities; educational barriers, the individualization of teaching, attitudes of rejection, etc. The work has been carried out by searching and collecting information from different media, finding different problems that hinder the inclusion of students with visual disabilities. This leads to the design of a didactic unit of adapted games in which all students feel involved, as well as the main protagonists of learning, based on learning being meaningful and enabling teaching based on values.
This Final Master's Project (TFM) proposes the inclusion of students with visual disabilities in the Physical Education classroom, it considering with the purpose of giving a change both in current teaching and in the society. The main objective is to put and finish to the existing traditions within the classroom with respect to students with disabilities; educational barriers, the individualization of teaching, attitudes of rejection, etc. The work has been carried out by searching and collecting information from different media, finding different problems that hinder the inclusion of students with visual disabilities. This leads to the design of a didactic unit of adapted games in which all students feel involved, as well as the main protagonists of learning, based on learning being meaningful and enabling teaching based on values.