"The Legend of Zelda: Breath of the Wild" como herramienta pedagógica en la enseñanza de Geografía para estudiantes de 3º de ESO.
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2024-04-22
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Jaén: Universidad de Jaén
Resumen
En el presente trabajo de fin de máster (TFM) se realiza una propuesta de situación de aprendizaje para 3º de ESO en la asignatura Geografía e Historia. El objetivo es abordar contenidos de Geografía, perspectiva de género y diversidad cultural a través del videojuego "The Legend Of Zelda: Breath of the Wild". Se ha llevado a cabo una exhaustiva revisión bibliográfica que abarca temas como videojuegos, Geografía y sus formas de divulgación, gamificación y aprendizaje basado en juegos (ABJ). A partir de esta revisión, se determina la proyección didáctica que se considera más adecuada para alcanzar los objetivos propuestos.
In this master's thesis (TFM), a proposal for a learning scenario is developed for 9th-grade students in the subject of Geography and History. The goal is to address Geography, gender perspective, and cultural diversity content through the video game "The Legend Of Zelda: Breath of the Wild." An exhaustive literature review has been conducted, encompassing topics such as video games, Geography and its forms of dissemination, gamification, and game-based learning (GBL). Based on this review, the didactic projection considered most suitable to achieve the proposed objectives is determined.
In this master's thesis (TFM), a proposal for a learning scenario is developed for 9th-grade students in the subject of Geography and History. The goal is to address Geography, gender perspective, and cultural diversity content through the video game "The Legend Of Zelda: Breath of the Wild." An exhaustive literature review has been conducted, encompassing topics such as video games, Geography and its forms of dissemination, gamification, and game-based learning (GBL). Based on this review, the didactic projection considered most suitable to achieve the proposed objectives is determined.