Desarrollo de una propuesta didáctica para trabajar las operaciones aritméticas básicas desde la Educación Física.
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2022-12-21
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(ES) A lo largo de este Trabajo de Fin de Grado se tratan los problemas de la sustracción y la adición en
discentes de primaria. Para ello, se estructura el trabajo en tres grandes partes. En primer lugar, se
analizan los alarmantes resultados de distintos informes internacionales, como son PISA y TIMSS.
Además, se tratan aspectos relacionados con la gamificación, como son los beneficios, los distintos
tipos, los efectos neuronales que provoca, entre otros.
En segundo lugar, se propone una Unidad Didáctica para trabajar con el alumnado de cuarto de
Primaria con el objetivo de mejorar las operaciones aritméticas así como la motivación. Para ello se
desarrollarán cinco sesiones gamificadas desde el área de Educación Física. Finalmente, en la tercera
parte, se exponen una serie de conclusiones que invitan a continuar investigando sobre los efectos de la
gamificación en las matemáticas.
(EN) Throughout this Final Degree Project, the problems of subtraction and addition in primary school students are dealt with. For this, the work is structured in three main parts. In the first place, the alarming results of different international reports, such as PISA and TIMSS, are analyzed. In addition, aspects related to gamification are discussed, such as the benefits, the different types, the neural effects it causes, among others. Secondly, a Didactic Unit is proposed to work with fourth grade students with the aim of improving arithmetic operations as well as motivation. For this, five gamified sessions will be developed from the Physical Education area. Finally, in the third part, a series of conclusions are presented that invite further research on the effects of gamification in mathematics.
(EN) Throughout this Final Degree Project, the problems of subtraction and addition in primary school students are dealt with. For this, the work is structured in three main parts. In the first place, the alarming results of different international reports, such as PISA and TIMSS, are analyzed. In addition, aspects related to gamification are discussed, such as the benefits, the different types, the neural effects it causes, among others. Secondly, a Didactic Unit is proposed to work with fourth grade students with the aim of improving arithmetic operations as well as motivation. For this, five gamified sessions will be developed from the Physical Education area. Finally, in the third part, a series of conclusions are presented that invite further research on the effects of gamification in mathematics.
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Educación Física