Aplicación de la robótica educativa en Educación Infantil: El uso del Bee-bot
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2022-03-23
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El objetivo principal de este Trabajo Fin de Grado es desarrollar una propuesta didáctica de aula titulada “¡Conocemos el agua con Tina!”.
Inicialmente se presenta el marco teórico, en el que se hace un recorrido por el uso de las TIC en los centros educativos y su aplicación en el proceso de enseñanza-aprendizaje. Además, se tratan las ventajas y los inconvenientes de utilizar las pantallas en Educación Infantil y la alternativa que presenta la robótica educativa como un instrumento para iniciarse de manera lúdica en la programación y en la metodología STEAM.
La propuesta se aplicará en el segundo ciclo de Educación Infantil, en 5 años. Para las actividades se utilizará un robot Bee-Bot. La metodología será activa, motivadora, participativa y globalizadora donde las actividades engloban las tres áreas específicas de Educación Infantil, fomentando que el principal protagonista sea el propio alumnado y promoviendo el aprendizaje significativo partiendo del ensayo-error.
The main objective of this end-of-degree research work is to develop a didactic proposal for the classroom titled 'Let's know about the water with Tina¡'. Initially, the theoretical framework is presented, in which the use of ICTs in educational centres and their application in the teaching-learning process are reviewed. In addition, the advantages and disadvantages of using screens in Early Childhood Education and the alternative presented by educational robotics as a tool to get started in a playful way in programming and STEAM methodology are dealt with. The proposal will be applied in the second cycle of Pre-school Education, in the 5-year-old group. A Bee-Bot robot will be used for the activities. The methodology will be active, motivating, participatory and globalizing, where the activities encompass the three specific areas of Early Childhood Education, encouraging the main protagonist to be the pupils themselves and promoting meaningful learning based on trial and error.
The main objective of this end-of-degree research work is to develop a didactic proposal for the classroom titled 'Let's know about the water with Tina¡'. Initially, the theoretical framework is presented, in which the use of ICTs in educational centres and their application in the teaching-learning process are reviewed. In addition, the advantages and disadvantages of using screens in Early Childhood Education and the alternative presented by educational robotics as a tool to get started in a playful way in programming and STEAM methodology are dealt with. The proposal will be applied in the second cycle of Pre-school Education, in the 5-year-old group. A Bee-Bot robot will be used for the activities. The methodology will be active, motivating, participatory and globalizing, where the activities encompass the three specific areas of Early Childhood Education, encouraging the main protagonist to be the pupils themselves and promoting meaningful learning based on trial and error.