Videojuego RPG (Role-Playing Game) basado en algoritmos evolutivos.
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2018-06-24
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Jaén: Universidad de Jaén
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El presente trabajo pretende analizar, diseñar e implementar un prototipo jugable de un videojuego tipo RPG (Roleplaying
game), que incluirá un algoritmo evolutivo y en el cual varios personajes combatirán entre sí. Cada jugador
adoptará el rol de entrenador de un personaje, pudiendo elegir en cada turno la estrategia que su personaje llevará a cabo.
A partir de ahí, la determinación de la secuencia de acciones que permita ejecutar de forma óptima la estrategia elegida
será llevada a cabo por un algoritmo evolutivo.
This project tries to design and introduce a playable prototype of a RPG videogame (role playing game), that will include an evolutionary algorithm in which several characters will fight against themselves. Every player will adopt a character’s trainer role, choosing in every turn the strategy that its character will carry out. From there, the sequence’s determination of actions, which allow execute in excellent form the chosen strategy will be carried out by an evolutionary algorithm.
This project tries to design and introduce a playable prototype of a RPG videogame (role playing game), that will include an evolutionary algorithm in which several characters will fight against themselves. Every player will adopt a character’s trainer role, choosing in every turn the strategy that its character will carry out. From there, the sequence’s determination of actions, which allow execute in excellent form the chosen strategy will be carried out by an evolutionary algorithm.
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