Estudio, diseño y generación de un prototipo de fracturación geométrica de modelos óseos a partir de patrones de fractura 2D
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2021-06-01
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Jaén: Universidad de Jaén
Resumen
El propósito del TFM es la obtención de diversos modelos de huesos fracturados, a partir de modelos 3D de
huesos sanos y patrones de fractura 2D, de modo que permitan entrenar a especialistas en la tarea de reducir
una fractura. Por tanto, el objetivo inicial es obtener un módulo de fracturación de modelos óseos, mediante la
implementación de un editor que nos permita aplicar distintos tipos de patrones de fractura a modelos óseos
3D, que permitiría visualizar fracturas en 3D de distinto tipo a los especialistas, obteniendo diversos fragmentos
de hueso, simulando una fractura real. Esto supone grandes retos en cuanto a la aplicación de patrones de
fractura reales sobre modelos geométricos y su posterior validación tanto desde el punto de vista clínico como
desde el punto de vista geométrico.
The purpose of TFM is to obtain various models of fractured bones, from 3D models of healthy bones and 2D fracture patterns, in such a way as to allow specialists to be trained in the task of reducing a fracture. Therefore, the initial objective is to obtain a bone model fracturing module, through the implementation of an editor that allows us to apply different types of fracture patterns to 3D bone models, which would allow specialists to visualize different types of 3D fractures, obtaining various bone fragments, simulating a real fracture. This poses great challenges in terms of the application of real fracture patterns on geometric models and their subsequent validation both from the clinical point of view and from the geometric point of view.
The purpose of TFM is to obtain various models of fractured bones, from 3D models of healthy bones and 2D fracture patterns, in such a way as to allow specialists to be trained in the task of reducing a fracture. Therefore, the initial objective is to obtain a bone model fracturing module, through the implementation of an editor that allows us to apply different types of fracture patterns to 3D bone models, which would allow specialists to visualize different types of 3D fractures, obtaining various bone fragments, simulating a real fracture. This poses great challenges in terms of the application of real fracture patterns on geometric models and their subsequent validation both from the clinical point of view and from the geometric point of view.