Gamificación en SuperEdufísica.
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2022-11-25
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(ES) Este trabajo de fin de grado de Educación Primaria recoge aspectos importantes como el marco legislativo en
el que se basa la propuesta didáctica que incluye los elementos curriculares básicos (objetivos, competencias,
contenidos, método didáctico y evaluación) además de contextualización del centro educativo incluyendo
tipo de alumnado, zonas del colegio e inventario de EF.
El objetivo de este trabajo es saber y conocer más acerca de la gamificación, hacer una breve investigación
sobre ello y realizar una propuesta de unidad didáctica basándome en este modelo.
El modelo de aprendizaje es la “gamificación” que se utiliza con el objetivo de motivar al alumnado.
La UD que se presenta trata de y se compone de cuatro sesiones dirigidas al alumnado de quinto curso de
Educación Primaria.
(EN) This final degree project about Primary Education includes important aspects such as the legislative framework on which the didactic proposal is based, which includes the basic curricular elements (objectives, competences, contents, didactic method and evaluation) moreover the contextualisation of the educational centre, including the type of pupils, areas of the school and the PE inventory. The aim of this paper is to know and learn more about gamification, to make a brief research about it and to make a proposal for a didactic unit based on this model. The learning model is "gamification" which is used with the aim to motivate students. The didactic unit presented here consists in four sessions aimed at students in the fifth year of Primary Education.
(EN) This final degree project about Primary Education includes important aspects such as the legislative framework on which the didactic proposal is based, which includes the basic curricular elements (objectives, competences, contents, didactic method and evaluation) moreover the contextualisation of the educational centre, including the type of pupils, areas of the school and the PE inventory. The aim of this paper is to know and learn more about gamification, to make a brief research about it and to make a proposal for a didactic unit based on this model. The learning model is "gamification" which is used with the aim to motivate students. The didactic unit presented here consists in four sessions aimed at students in the fifth year of Primary Education.
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Educación física y educación especial