Coeducar a través de las Escape Room en Educación Primaria
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2022-12-02
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(ES) La escuela del siglo XXI demanda metodologías activas e innovadoras que generen cambios
significativos en el proceso de enseñanza-aprendizaje del alumnado. La gamificación consiste en
aplicar los elementos del juego en educación, fomentando la motivación e implicación del
alumnado en su propio aprendizaje y favoreciendo la adquisición de conocimientos y
competencias aplicables en el futuro. Dentro de la Gamificación se encuentran las Escape Room,
experiencias inmersivas que disponen de gran potencial educativo.
Debido a la importancia y necesidad de abordar la coeducación en los centros educativos, se ha
realizado una revisión bibliográfica donde se ha encontrado una escasa muestra de artículos que
aborden la coeducación desde las Escape Room. A la luz de los resultados obtenidos, se ha elaborado
un Breakout coeducativo que pueda ser implementado en las aulas de Educación Primaria
(EN) The school of the 21st century demands active and innovative methodologies that generate significant changes in the teaching-learning process of students. Gamification consists of applying the elements of games in education, encouraging the motivation and involvement of students in their own learning and favouring the acquisition of knowledge and skills that can be applied in the future. Gamification includes Escape Rooms, immersive experiences that have great educational potential. Due to the importance and need to address coeducation in educational centres, a literature review has been carried out in which a small number of articles have been found that address coeducation through Escape Rooms. In the light of the results obtained, a coeducational Breakout has been developed that can be implemented in Primary Education classrooms.
(EN) The school of the 21st century demands active and innovative methodologies that generate significant changes in the teaching-learning process of students. Gamification consists of applying the elements of games in education, encouraging the motivation and involvement of students in their own learning and favouring the acquisition of knowledge and skills that can be applied in the future. Gamification includes Escape Rooms, immersive experiences that have great educational potential. Due to the importance and need to address coeducation in educational centres, a literature review has been carried out in which a small number of articles have been found that address coeducation through Escape Rooms. In the light of the results obtained, a coeducational Breakout has been developed that can be implemented in Primary Education classrooms.
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