Gamification in the non-compulsory English foreign language classroom targeted at adults
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2024-09-10
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Jaén: Universidad de Jaén
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[EN] School dropout and absenteeism are two of the main concerns for Official Language Schools. Hence,
teachers should reflect on the methodology being used over lessons that last no less than two hours and
fifteen minutes per session. Motivation of students who decide to devote their free time to learn a
language becomes a crucial matter. That is why, the main aim of this research is to show how absenteeism
could be drastically reduced by means of gamification while enhancing students’ engagement at the same
time. Promoting an innovative teaching approach like the one just mentioned could have a decisive impact
on the way adult students learn a second language in their free time. This study has been based on the
assumption that the involvement of a gamified experience, lasting a whole course, could intensify students’
motivation and fight absenteeism while helping them to learn how to learn and promoting long-life learning
at the same time.