Estudio sobre la resolución de problemas matemáticos mediante la gamificación
Archivos
NO SE HA AUTORIZADO la consulta de los documentos asociados
Fecha
2022-03-25
Autores
Título de la revista
ISSN de la revista
Título del volumen
Editor
Resumen
A lo largo de los años, la asignatura de las matemáticas ha sido la que más disgusta a la mayoría de los alumnos. Esto se debe a que causan miedo y angustia, por lo que originan en el alumnado más dificultades en su aprendizaje y cometer más errores, ya que al ser una asignatura más “práctica”, cuando los alumnos dejan de reproducir los patrones establecidos empiezan a cometer los fallos.
Los docentes tienen la necesidad de darle un cambio a la enseñanza de las matemáticas y deben utilizar metodologías y herramientas para intentar combatir las dificultades que puedan tener los alumnos y para eliminar los pensamientos negativos hacia la asignatura, como puede ser la utilización de la gamificación en el aula. Por ello, en este trabajo se ha realizado un estudio sobre la gamificación para conocer y analizar las mejoras que obtienen los alumnos en la resolución de problemas.
Over the years, mathematics’ subject has been the most disliked by most of the students. This is because they cause concern and anguish, so they occasion in the students who have more difficulties in their learning and make more mistakes, since being a more "practical" subject, when students stop reproducing the patterns established begin to make mistakes. Teachers have the need to give a change to the teaching of mathematics and must use methodologies and tools to try to combat the difficulties that students may have and to eliminate negative thoughts towards the subject, such as the use of gamification in the classroom. Therefore, in this work a study on gamification has been out to learn about analyze the improvements obtained by students in problema resolution.
Over the years, mathematics’ subject has been the most disliked by most of the students. This is because they cause concern and anguish, so they occasion in the students who have more difficulties in their learning and make more mistakes, since being a more "practical" subject, when students stop reproducing the patterns established begin to make mistakes. Teachers have the need to give a change to the teaching of mathematics and must use methodologies and tools to try to combat the difficulties that students may have and to eliminate negative thoughts towards the subject, such as the use of gamification in the classroom. Therefore, in this work a study on gamification has been out to learn about analyze the improvements obtained by students in problema resolution.
Descripción
Palabras clave
Educación Primaria