La gamificación como estrategia de aprendizaje
Archivos
NO SE HA AUTORIZADO la consulta de los documentos asociados
Fecha
2022-11-29
Autores
Título de la revista
ISSN de la revista
Título del volumen
Editor
Resumen
(ES) Este trabajo de fin de grado (TFG) trata sobre la gamificación y la importancia que esta tiene en la
educación. Además, contiene una propuesta didáctica para la asignatura de inglés, creada mediante
estrategias y herramientas de aprendizaje usados en el proceso de gamificación. Los docentes actuales
debemos seguir evolucionando continuamente en la forma de enseñar, debemos de ir más allá de la
enseñanza tradicional. Por este motivo, debemos de conocer esta estrategia didáctica. Es cierto que
dentro del ámbito educativo no tenemos mucha información sobre la gamificación, ya que es una
estrategia que comenzó en el mundo empresarial. Sin embargo, la poca información que hay es de gran
importancia, porque nos aporta ideas de gamificación, además de multitud de recursos que podemos
usar en nuestras aulas.
(EN) This end-of-grade project (TFG) deals with gamification and its importance in education. In addition, it contains a didactic proposal for the English subject, created through learning strategies and tools used in the gamification process. Current teachers must continue to evolve continuously in the way of teaching, we must go beyond traditional teaching. For this reason, we must know this didactic strategy. It is true that within the educational field we do not have much information about gamification, since it is a strategy that began in the business world. However, the little information that there is is of great importance, because it provides us with gamification ideas, as well as a multitude of resources that we can use in our classrooms.
(EN) This end-of-grade project (TFG) deals with gamification and its importance in education. In addition, it contains a didactic proposal for the English subject, created through learning strategies and tools used in the gamification process. Current teachers must continue to evolve continuously in the way of teaching, we must go beyond traditional teaching. For this reason, we must know this didactic strategy. It is true that within the educational field we do not have much information about gamification, since it is a strategy that began in the business world. However, the little information that there is is of great importance, because it provides us with gamification ideas, as well as a multitude of resources that we can use in our classrooms.
Descripción
Palabras clave
Educación especial