PERIFÉRICOS, SOPORTES Y DISPOSITIVOS DE ALMACENAMIENTO Y CARACTERÍSTICAS Y FUNCIONAMIENTO DEL SISTEMA GRÁFICO
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2019-06-17
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Jaén: Universidad de Jaén
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[ES]Este TFM tiene el nombre de “Periféricos, soportes y dispositivos de almacenamiento. Características y funcionamiento del sistema gráfico”. Por tanto, justo vamos a hablar de estos temas, ligados a mi experiencia como programador de videojuegos.
La idea es, hacer un estudio epistemológico de todas estas secciones, y además posteriormente crear una unidad didáctica. Dicha unidad, en mi caso, versará sobre videojuegos y las funcionalidades de las tarjetas gráficas (construcción de vértices y polígonos) en OpenGl, aplicada a la asignatura “Programación multimedia y dispositivos móviles”, del ciclo superior “Desarrollo de Aplicaciones Multiplataforma”.
En el estudio epistemológico, se hará un seguimiento de los periféricos, dispositivos de almacenamiento y tarjetas gráficas, desde sus antecedentes, estado actual y tendencias futuras, todo acompañado de la bibliografía correspondiente.
Respecto al desarrollo de la unidad didáctica, la centraremos en la asignatura “Programación Multimedia y Dispositivos Móviles”, asignatura sobre la cuál, pudimos acceder a una de sus horas lectivas. Dado que en ella se dan conceptos de OpenGl avanzados, nuestra idea es aplicar conceptos más elementales de OpenGL a los videojuegos que he realizado, tales como definir un Sprite, moverlo por pantalla, usarlo, hacer gestión de tiles, etc.
[EN]This TFM has the name of "Peripherals, supports and storage devices. Characteristics and operation of the graphic system ". Therefore, we are just going to talk about these issues, linked to my experience as a video game programmer. The idea is to do an epistemological study of all these sections, and also later to create a didactic unit. This unit, in my case, will deal with videogames and the functionalities of graphic cards (construction of vertices and polygons) in OpenGl, applied to the subject "Multimedia programming and mobile devices", of the higher cycle "Development of Multiplatform Applications". In the epistemological study, peripherals, storage devices and graphic cards will be monitored, from their background, current status and future trends, all accompanied by the corresponding bibliography. Regarding the development of the didactic unit, we will focus on the subject "Multimedia Programming and Mobile Devices", a subject on which we could access one of their teaching hours. Given that OpenGl concepts are advanced, our idea is to apply more elementary concepts of OpenGL to the videogames I have created, such as defining a Sprite, moving it around the screen, using it, managing tiles, etc
[EN]This TFM has the name of "Peripherals, supports and storage devices. Characteristics and operation of the graphic system ". Therefore, we are just going to talk about these issues, linked to my experience as a video game programmer. The idea is to do an epistemological study of all these sections, and also later to create a didactic unit. This unit, in my case, will deal with videogames and the functionalities of graphic cards (construction of vertices and polygons) in OpenGl, applied to the subject "Multimedia programming and mobile devices", of the higher cycle "Development of Multiplatform Applications". In the epistemological study, peripherals, storage devices and graphic cards will be monitored, from their background, current status and future trends, all accompanied by the corresponding bibliography. Regarding the development of the didactic unit, we will focus on the subject "Multimedia Programming and Mobile Devices", a subject on which we could access one of their teaching hours. Given that OpenGl concepts are advanced, our idea is to apply more elementary concepts of OpenGL to the videogames I have created, such as defining a Sprite, moving it around the screen, using it, managing tiles, etc
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