Aprendizaje-Servicio (ApS): adquisición de valores en tiempos de COVID-19 en el aula de Educación Infantil
Archivos
NO SE HA AUTORIZADO la consulta de los documentos asociados
Fecha
2022-03-23
Autores
Título de la revista
ISSN de la revista
Título del volumen
Editor
Resumen
El presente trabajo pretende desarrollar un sistema de Aprendizaje-Servicio dirigido a todos
aquellos profesores y profesoras de Educación Infantil –que trabajen concretamente en la
edad de cinco años– cuya actividad docente se haya visto afectada debido a la COVID-19. La
intención que se persigue, es la de que estos puedan trabajar valores sociales junto a
contenidos académicos tratados dentro las distintas áreas curriculares, de forma adaptada en
el aula y a pesar de la pandemia. Esto se llevará a cabo a partir de la creación de un prototipo
de juego de preguntas online, llamado “VALOVID-21” y diseñado a través de la estrategia del
Design Thinking, que se les ofrecerá como un recurso de carácter práctico, capaz de favorecer
su labor docente.
This project aimed to develop a Service-Learning system aimed at all those Early Childhood Education teachers - who work specifically at the age of five - whose teaching activity has been affected due to COVID-19. The intention pursued is so they can work on social values together with an academic content treated within the different curricular areas, in an adapted way in the classroom and despite the pandemic. This will be carried out from the creation of an online question game prototype, called "VALOVID-21" and designed through the Design Thinking strategy, which will be offered as a practical resource, capable of supporting their thaeaching.
This project aimed to develop a Service-Learning system aimed at all those Early Childhood Education teachers - who work specifically at the age of five - whose teaching activity has been affected due to COVID-19. The intention pursued is so they can work on social values together with an academic content treated within the different curricular areas, in an adapted way in the classroom and despite the pandemic. This will be carried out from the creation of an online question game prototype, called "VALOVID-21" and designed through the Design Thinking strategy, which will be offered as a practical resource, capable of supporting their thaeaching.