Validación de un nuevo procedimiento para el estudio del aprendizaje espacial mediante la tecnología de realidad virtual.
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2022-12-16
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(ES) El presente estudio, siguiendo los pasos exitosos que el laberinto acuático de Morris ha
demostrado en tareas de cognición espacial, realizó un experimento en el que se replicaron procesos
básicos de adquisición simple y de interferencia con el objetivo ge
aprendizaje espacial con participante humano a partir de realidad virtual, con la novedad de medir la
atención a través de integrar un software específico que contiene un análisis de seguimiento ocular. En
dicho experimento, se creó un bosque virtual donde los participantes debían buscar y excavar para
encontrar un tesoro, en el se manipularon el número de ensayos de prueba tanto en la fase de
adquisición como en la de interferencia así como el sitio donde podían permane
distintas señales que marcaban la posición del tesoro. Además, se registraba el tiempo y el número de
excavaciones que cada participante realizaba. Se intuye que a medida que van aumentando los
entrenamientos de adquisición los parti
posición donde se encuentra el tesoro, igualmente se prevé que la fase de interferencia produzca una
disminución del tiempo y de excavaciones que los participantes realizan en el cuadrado objet
resultados muestran que los sujetos se ayudaron de las señales objetivo para encontrar la ubicación del
tesoro en la fase de adquisición, y que la fase de interferencia interrumpe dicha relación
(EN) The present study, following the success of Morri's aquatic maze in spatial cognition tasks, details a experiment in which basic processes of simple acquisition and interference were replicated with the general objective of validating a spatial learning process with human participants made from virtual reality, with a new method of attention measurement through specific software with an eye tracking analysis. In this experiment, we created a virtual forest in which the participants had to search and dig to find a treasure, and we manipulated the number of test essays both in the simple acquisition and the inference phase, as well as the place in which they could stay, which had different signs that indicated the treasure's position. Furthermore, the number of excavations and the time taken by each participant were tracked. It is hypothesized that, as time passes, participants will pass more time excavating closer to the treasure; it is also hypothesized that the interference phase will reduce the time and the number of excavations necessary to reach the treasure. The results show that the participants used the signs to locate the treasure during the acquisition phase, and that the interference phase breaks this relation
(EN) The present study, following the success of Morri's aquatic maze in spatial cognition tasks, details a experiment in which basic processes of simple acquisition and interference were replicated with the general objective of validating a spatial learning process with human participants made from virtual reality, with a new method of attention measurement through specific software with an eye tracking analysis. In this experiment, we created a virtual forest in which the participants had to search and dig to find a treasure, and we manipulated the number of test essays both in the simple acquisition and the inference phase, as well as the place in which they could stay, which had different signs that indicated the treasure's position. Furthermore, the number of excavations and the time taken by each participant were tracked. It is hypothesized that, as time passes, participants will pass more time excavating closer to the treasure; it is also hypothesized that the interference phase will reduce the time and the number of excavations necessary to reach the treasure. The results show that the participants used the signs to locate the treasure during the acquisition phase, and that the interference phase breaks this relation