Supermercado 4.0: precios a medida
Fecha
2019-07-16
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Jaén: Universidad de Jaén
Resumen
En una sociedad de consumo como la nuestra, un gran porcentaje de productos que encontramos en supermercados y grandes superficies son perecederos o pueden sufrir deterioro y hay que desecharlos. El principal objetivo de este proyecto es por una parte crear una confianza entre el cliente y el comercio con la ayuda de una aplicación móvil bastante “amigable”, y de esta forma que le sea más sencillo realizar la compra. Y por otra parte, evitar que muchos productos de un comercio acaben deteriorándose, conllevando esto a pérdidas de ingresos en los comercios y a la retirada de productos.
El proyecto está compuesto por un display digital controlado por Arduino, un núcleo del sistema y una aplicación móvil para el usuario.
In a consumer society like ours, a large percentage of products found in supermarkets and supermarkets are perishable or may deteriorate and have to be discarded. The main objective of this project is, on the one hand, to create a trust between the customer and the trade with the help of a mobile application that is quite "friendly", and in this way make it easier for you to make the purchase. On the other hand, to avoid that many products of a shop end up deteriorating, leading to loss of income in the shops and the withdrawal of products. The project consists of a digital display controlled by Arduino, a core system and a mobile application for the user
In a consumer society like ours, a large percentage of products found in supermarkets and supermarkets are perishable or may deteriorate and have to be discarded. The main objective of this project is, on the one hand, to create a trust between the customer and the trade with the help of a mobile application that is quite "friendly", and in this way make it easier for you to make the purchase. On the other hand, to avoid that many products of a shop end up deteriorating, leading to loss of income in the shops and the withdrawal of products. The project consists of a digital display controlled by Arduino, a core system and a mobile application for the user