Gamificación y TIC en Educación Infantil
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Fecha
2020-07-01
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Jaén: Universidad de Jaén
Resumen
El juego, ese recurso tan presente y olvidado a la vez en las aulas de educación infantil. Con la línea de investigación de este trabajo se pretende, tras una revisión de literatura científica y académica, impulsar la realización de metodologías innovadoras en las aulas que tengan como principio estrategias de juegos. Además, se comprende la motivación que transmite el uso de las TIC junto con las dinámicas gamificadas. Por tanto, tras prever la posible brecha digital que se puede crear en familias con riesgo de exclusión social en situaciones como la vivida tras la crisis sanitaria 2020, se crea un proyecto gamificado en el que todos y todas puedan disfrutar de las diversas técnicas y herramientas mencionadas. Con este proyecto final, además, se pretende impulsar el conocimiento de un Patrimonio Cultural de la provincia de Jaén.
The game, that resource so present and forgotten at the same time in the children's education classrooms. The research line of this work aims, after a review of scientific and academic literature, to promote the implementation of innovative methodologies in classrooms that have as a principle game strategy. In addition, it is understood the motivation that transmits the use of ICT together with the gamma dynamics. Therefore, after anticipating the possible digital divide that can be created in families at risk of social exclusion in situations such as that experienced after the 2020 health crisis, a gamma project is created in which everyone can enjoy the various techniques and tools mentioned. This final project also aims to promote the knowledge of a Cultural Heritage of the province of Jaen.
The game, that resource so present and forgotten at the same time in the children's education classrooms. The research line of this work aims, after a review of scientific and academic literature, to promote the implementation of innovative methodologies in classrooms that have as a principle game strategy. In addition, it is understood the motivation that transmits the use of ICT together with the gamma dynamics. Therefore, after anticipating the possible digital divide that can be created in families at risk of social exclusion in situations such as that experienced after the 2020 health crisis, a gamma project is created in which everyone can enjoy the various techniques and tools mentioned. This final project also aims to promote the knowledge of a Cultural Heritage of the province of Jaen.