Videojuegos,T.I.C y Aprendizaje divertido
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2022-11-18
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(ES) El alumnado aprende mejor la información que se le transmite mientras juega, es por ello que en
este último tiempo se lleva potenciando mucho las metodologías que fomentan el aprendizaje
lúdico y significativo. Por ello, en este proyecto se propone que la Tecnología de la Información y
la Comunicación (TICS) y más concretamente los videojuegos sean una herramienta muy
importante en un futuro cercano, ya que ayudará a complementar la información dada durante la
clase haciendo que ellos se sientan protagonistas y comprendan mejor el mensaje transmitido.
(EN) Students learn better the information that is transmitted to them while playing, which is why in recent times the methodologies that promote playful and meaningful learning have been greatly promoted. For this reason, in this project it is proposed that Information and Communication Technology (ICT) and more specifically videogames be a very important tool in the near future, since it will help to complement the information given during the class making them feel protagonists and better understand the message transmitted.
(EN) Students learn better the information that is transmitted to them while playing, which is why in recent times the methodologies that promote playful and meaningful learning have been greatly promoted. For this reason, in this project it is proposed that Information and Communication Technology (ICT) and more specifically videogames be a very important tool in the near future, since it will help to complement the information given during the class making them feel protagonists and better understand the message transmitted.