GAMIFICATION AND CLIL: LET’S PLAY!
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2022-06-07
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Jaén: Universidad de Jaén
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[ES] AICLE y gamificación son términos recientes los cuales son relevantes ya que contribuyen al desarrollo del proceso de enseñanza aprendizaje. Por un lado, la metodología AICLE integra el aprendizaje del contenido y el lenguaje. Por otro lado, la gamificación es una técnica relativamente nueva la cual aplica elementos del juego para promover el aprendizaje, fomentando el interés y la motivación en el alumnado. Teniendo en cuenta estas consideraciones, en el presente Trabajo Fin de Máster se diseñará una Unidad Didáctica, dirigida a la etapa educativa de Educación Primaria, que integre ambos conceptos, CLIL y gamificación. Por ello es importante conocer los aspectos fundamentales en los que se basan ambos conceptos para organizar las clases en base a ellos. También se deben considerar algunos artículos que exponen buenos resultados en relación a esta integración, la cual es necesaria pues contribuye al desarrollo del proceso de enseñanza-aprendizaje.
[EN] CLIL and gamification are recent terms which are relevant as they contribute to the development of the teaching- learning process. On the one hand, CLIL methodology integrates content and language learning. On the other hand, gamification is a relatively new technique which applies elements of gaming to promote learning, fostering the interest and motivation of the students. Taking these considerations into account, in this Master's Dissertation a Didactic Unit will be designed, aimed at the educational stage of Primary Education, which integrates both concepts, CLIL and gamification. For this reason, it is important to know the fundamental aspects on which both concepts are based in order to organize classes based on them. Some articles that show good results in relation to this integration should also be considered, which is necessary because it contributes to the development of the teaching-learning process.
[EN] CLIL and gamification are recent terms which are relevant as they contribute to the development of the teaching- learning process. On the one hand, CLIL methodology integrates content and language learning. On the other hand, gamification is a relatively new technique which applies elements of gaming to promote learning, fostering the interest and motivation of the students. Taking these considerations into account, in this Master's Dissertation a Didactic Unit will be designed, aimed at the educational stage of Primary Education, which integrates both concepts, CLIL and gamification. For this reason, it is important to know the fundamental aspects on which both concepts are based in order to organize classes based on them. Some articles that show good results in relation to this integration should also be considered, which is necessary because it contributes to the development of the teaching-learning process.