“Los juegos del Fortnitef” Propuesta Gamificada de los juegos alternativos
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2021-01-13
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[ES]Como consecuencia del contexto actual donde las tecnologías forman parte del día a día, aparecen también nuevos contextos de enseñanza más activos y motivadores, donde el docente del siglo XXI tiene la labor de aumentar e impulsar desarrollo integral de sus alumnos, sin dejar atrás el fin prioritario del aprendizaje.
Debido a la situación actual dónde las tecnologías son un punto innovador en las aulas, aparecen nuevos métodos de enseñanza, más motivadores y atractivos de cara al alumnado. En el presente proyecto educativo se desarrolla una propuesta basada en las estrategia de gamificación, enfocada al alumnado de 4º E.S.O. para trabajar el contenido de los juegos alternativos, pertenecientes al Bloque 2: Juegos y Deportes. Aprovechando el boom del videojuego Fortnite, se ha gamificado mediante la estructura de este videojuego. Para ello se analizron las características del videojuego y de los contenidos a trabajar. La propuesta pretende aumentar la motivación del alumnado y potenciar la adherencia a la práctica de actividad física.
[EN]As a consequence of the current context where technologies are part of the day to day, new teaching contexts also appear, where the XXI century teacher has the task of increasing and promoting the motivation and comprehensive development of their students. Due to the current situation where technologies are an innovative point in classrooms, new teaching methods appear, which are more motivating and attractive to students. In this educational project, a proposal based on the gamification strategy is developed, focused on 4th E.S.O. to work the content of the alternative games, belonging to Block 2: Games and Sports. Taking advantage of the Fortnite video game boom, it has been gamified through the structure of this video game. For this, the characteristics of the video game and the content to work on were analyzed. The proposal aims to increase student motivation and enhance adherence to the practice of physical activity.
[EN]As a consequence of the current context where technologies are part of the day to day, new teaching contexts also appear, where the XXI century teacher has the task of increasing and promoting the motivation and comprehensive development of their students. Due to the current situation where technologies are an innovative point in classrooms, new teaching methods appear, which are more motivating and attractive to students. In this educational project, a proposal based on the gamification strategy is developed, focused on 4th E.S.O. to work the content of the alternative games, belonging to Block 2: Games and Sports. Taking advantage of the Fortnite video game boom, it has been gamified through the structure of this video game. For this, the characteristics of the video game and the content to work on were analyzed. The proposal aims to increase student motivation and enhance adherence to the practice of physical activity.
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Educación Física